# Help with Enemy Attack

**URL:** <https://forum.kirupa.com/t/help-with-enemy-attack/195346>\
**Category:** programming\
**Created:** [July 31, 2006, 4:11am UTC](https://forum.kirupa.com/t/help-with-enemy-attack/195346 "2006-07-31T04:11:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![badmonur](https://avatars.discourse-cdn.com/v4/letter/b/858c86/32.png) [@badmonur](https://forum.kirupa.com/u/badmonur)\
**Post date:** [July 31, 2006, 4:11am UTC](https://forum.kirupa.com/t/help-with-enemy-attack/195346/1 "2006-07-31T04:11:40Z")

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Ok, is there anyway to do this?  
I want the enemy bullet to go to the players old X and Y, that is if the player moves. if the the player moves then it dosent the player but just goes off stage where it can be deleted. :mario:

basicly if they bullet misses it dosent Update the players X & Y anymore but keeps going to the old X & Y then past that off stage.
