# Help with some code to pause the timeline and then resume

**URL:** https://forum.kirupa.com/t/help-with-some-code-to-pause-the-timeline-and-then-resume/189990
**Category:** flash
**Created:** [June 7, 2006, 8:25pm UTC](https://forum.kirupa.com/t/help-with-some-code-to-pause-the-timeline-and-then-resume/189990 "2006-06-07T20:25:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![garyzero](https://avatars.discourse-cdn.com/v4/letter/g/71c47a/32.png) [@garyzero](https://forum.kirupa.com/u/garyzero)
#### Post date: [June 7, 2006, 8:25pm UTC](https://forum.kirupa.com/t/help-with-some-code-to-pause-the-timeline-and-then-resume/189990/1 "2006-06-07T20:25:35Z")

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Hi,

Anyone know what I can do to get a pause between loads? Take a look at the code so far, I just want there to be a pause of 4 or 5 second before continueing onto the next frame.

> 

// Load Comic Spread  
comicPreloader.mode = “manual”;  
comicPreloader.setProgress(0, 100);  
comicPreloader.\_visible = true;  
comicPreloaderListener = new Object();  
comicPreloaderListener = function (eventObject) {  
comicPreloader.\_visible = false;  
gotoAndPlay(3);  
};  
comicPreloader.addEventListener(“complete”, comicPreloaderListener);  
comicPreloader.mode = “event”;  
comicPreloader.source = “loadComic”;  
filename = [“comicA.swf”, “comicB.swf”, “comicC.swf”];  
path = “”;  
i = filename.length;  
k = Math.floor(Math.random()\*i);  
loadComic.contentPath = (path+filename[k]);  
loadComic.scaleContent = false;  
loadComic.autoLoad = true;  
stop();

Thanks,  
Gary
