# Help with Swift 3D shading

**URL:** <https://forum.kirupa.com/t/help-with-swift-3d-shading/194419>\
**Category:** design\
**Created:** [July 23, 2006, 6:25am UTC](https://forum.kirupa.com/t/help-with-swift-3d-shading/194419 "2006-07-23T06:25:03Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![FlawedKid](https://avatars.discourse-cdn.com/v4/letter/f/bc8723/32.png) [@FlawedKid](https://forum.kirupa.com/u/FlawedKid)\
**Post date:** [July 23, 2006, 6:25am UTC](https://forum.kirupa.com/t/help-with-swift-3d-shading/194419/1 "2006-07-23T06:25:03Z")

</div>

G’day, I am trying to make a cardbaord box in Swift 3D which I am going to  
animate and use as an interface once imported into flash. The box is made  
from individual extrusions so I can fold it etc… but I need some help with  
shading.

I have tried puting a plane underneathe the objects but instead of giving a soft  
grey shadow wich I want it reflects the box?

Here is the type of shadow I want to have

[http://www.kirupa.com/forum/attachment.php?attachmentid=37976&stc=1&d=1153635357](http://www.kirupa.com/forum/attachment.php?attachmentid=37976&stc=1&d=1153635357)

Also I need to know if I create a plane to give off the shadow and export the  
animation as a .png sequence will it just show the shadow or will it show  
the plane as well?

Thanks, any help much appreciated.
