# Hiding objects and make them active

**URL:** <https://forum.kirupa.com/t/hiding-objects-and-make-them-active/228208>\
**Category:** flash\
**Created:** [June 6, 2007, 5:49am UTC](https://forum.kirupa.com/t/hiding-objects-and-make-them-active/228208 "2007-06-06T05:49:55Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![costa](https://avatars.discourse-cdn.com/v4/letter/c/85f322/32.png) [@costa](https://forum.kirupa.com/u/costa)\
**Post date:** [June 6, 2007, 5:49am UTC](https://forum.kirupa.com/t/hiding-objects-and-make-them-active/228208/1 "2007-06-06T05:49:55Z")

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Hi all,  
I am using getObjectsUnderPoint to know if an object is colliding. I need to hide the objects to collide with, however if I set visible property to false getObjectsUnderPoint does not work because the objects are inactive.

How I can not render an object and the same time to let it be active?

If I render the original object over the object to collide with, this will take computing resources?

Thanks in advance
