# Hit area definition

**URL:** <https://forum.kirupa.com/t/hit-area-definition/192079>\
**Category:** flash\
**Created:** [June 25, 2006, 11:49pm UTC](https://forum.kirupa.com/t/hit-area-definition/192079 "2006-06-25T23:49:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Nexussteve](https://avatars.discourse-cdn.com/v4/letter/n/ed655f/32.png) [@Nexussteve](https://forum.kirupa.com/u/Nexussteve)\
**Post date:** [June 25, 2006, 11:49pm UTC](https://forum.kirupa.com/t/hit-area-definition/192079/1 "2006-06-25T23:49:40Z")

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Hey guys!

New project - was having fun with it `til now! 😛

[http://www.geocities.com/steve\_kitch/vega.htm](http://www.geocities.com/steve_kitch/vega.htm)

My problem, is the buttons’ hit areas.

If you hover **above** the nav bar (_left_) it rollsover the button further down.

This is due to the fact I have a mc. on the “over” part of each button.

In this Mc. I have a large picture of fire moving behind a mask (text) to give the effect of the text burning. I have a feeling this is what is pushing the hit area out of place

Is there anyway of manually defining the hit area? Or anyway I can hide the Mc.'s parts from interferring? I tried creating a rectangle on the “hit” action in a button, but it doesn`t seem to work…any ideas?

Thanks very much for your time,

~STEVE :snooze:
