# Hit.Test For detecting laser to Character collision

**URL:** https://forum.kirupa.com/t/hit-test-for-detecting-laser-to-character-collision/6341
**Category:** flash
**Created:** [October 4, 2002, 4:38pm UTC](https://forum.kirupa.com/t/hit-test-for-detecting-laser-to-character-collision/6341 "2002-10-04T16:38:08Z")
**Posts on this page:** 3
**Page:** 2

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [October 5, 2002, 4:09am UTC](https://forum.kirupa.com/t/hit-test-for-detecting-laser-to-character-collision/6341/21 "2002-10-05T04:09:17Z")

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Well if you read the thread - it’s actually a cyborg kind, like the example - half man, half robot. Or a dude with funky armour.

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### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [October 5, 2002, 4:14am UTC](https://forum.kirupa.com/t/hit-test-for-detecting-laser-to-character-collision/6341/22 "2002-10-05T04:14:42Z")

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can you send a Flash 5 version of the game project? Same problem as the MX version of the river. River2 is working ok.

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<div class="post-metadata">

### Author: ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)
#### Post date: [October 7, 2002, 3:21pm UTC](https://forum.kirupa.com/t/hit-test-for-detecting-laser-to-character-collision/6341/23 "2002-10-07T15:21:13Z")

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I don’t know how to ge the hit.Test to work in this game, any help would be appreciated. There is also an invisible laser which i would like to take out, but can’t.

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