Hit.Test For detecting laser to Character collision

Well if you read the thread - it’s actually a cyborg kind, like the example - half man, half robot. Or a dude with funky armour.

can you send a Flash 5 version of the game project? Same problem as the MX version of the river. River2 is working ok.

I don’t know how to ge the hit.Test to work in this game, any help would be appreciated. There is also an invisible laser which i would like to take out, but can’t.