# hitTest and Flash CS4's new 3d features

**URL:** <https://forum.kirupa.com/t/hittest-and-flash-cs4s-new-3d-features/284974>\
**Category:** flash\
**Created:** [March 25, 2009, 5:59pm UTC](https://forum.kirupa.com/t/hittest-and-flash-cs4s-new-3d-features/284974 "2009-03-25T17:59:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![IQAndreas](https://avatars.discourse-cdn.com/v4/letter/i/f08c70/32.png) [@IQAndreas](https://forum.kirupa.com/u/IQAndreas)\
**Post date:** [March 25, 2009, 5:59pm UTC](https://forum.kirupa.com/t/hittest-and-flash-cs4s-new-3d-features/284974/1 "2009-03-25T17:59:50Z")

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Does anyone know how Flash uses hitTest() when you have items located differently on the z axis? What about items with rotation?

Does Flash just look at the display, or how everything is located when it is flattened?

Yes, I know, hitTest == evil, and I rarely use it, but I’m just curious how Flash handles this.

Of course I could come up by this answer by running several test projects, but I’d rather have an official source. 😉
