# hitTest from frame 1 of main movie\[mx04\]

**URL:** <https://forum.kirupa.com/t/hittest-from-frame-1-of-main-movie-mx04/206160>\
**Category:** flash\
**Created:** [November 6, 2006, 12:10am UTC](https://forum.kirupa.com/t/hittest-from-frame-1-of-main-movie-mx04/206160 "2006-11-06T00:10:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![skellykitten](https://avatars.discourse-cdn.com/v4/letter/s/7ea924/32.png) [@skellykitten](https://forum.kirupa.com/u/skellykitten)\
**Post date:** [November 6, 2006, 12:10am UTC](https://forum.kirupa.com/t/hittest-from-frame-1-of-main-movie-mx04/206160/1 "2006-11-06T00:10:16Z")

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My fla is too big to upoad here, but can someone take a look  
[http://www.scaeriefaerietails.com/fla/L\_Web.zip](http://www.scaeriefaerietails.com/fla/L_Web.zip)

What I was trying to do is to get the animation on ‘bt’, or ‘b1’( they are stacked on top of each other) to gotoAndPlay “\_over” when it hits the lower red dot(instance ‘oneHT’) and then gotoAndPlay “\_out” when it hits the second higher red dot(instance ‘twoHT’), and then do the same for each windmill blade as it passes the red dots during it’s rotation.  
When I attach script to the movieclip it works, but I’d like to just keep all the actionscript on the main timeline so I dont’ forget where I put things. I think the problem is that I’m targeting them wrong, but I’m not sure.  
Pleeeeaase help:huh:
