# hitTestObject

**URL:** <https://forum.kirupa.com/t/hittestobject/315026>\
**Category:** Uncategorized\
**Created:** [October 15, 2010, 12:35pm UTC](https://forum.kirupa.com/t/hittestobject/315026 "2010-10-15T12:35:09Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![jagguy](https://avatars.discourse-cdn.com/v4/letter/j/b487fb/32.png) [@jagguy](https://forum.kirupa.com/u/jagguy)\
**Post date:** [October 15, 2010, 12:35pm UTC](https://forum.kirupa.com/t/hittestobject/315026/1 "2010-10-15T12:35:09Z")

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I have a platform game where a character jumps in the air and lands on the ground.  
Now my issue is that I cant use the HitTestObject function below.

I need to test a situation where where the object will move first and test to see whether an image collsiion occurs. I cant test when the image has actually collided or else the character will bounce on the ground. I can get this to work with HItTestPoint .

Is there a way to specify HitTestOBjects coordinates?
