# How can I determine if a sound is playing? \[AS3\]

**URL:** https://forum.kirupa.com/t/how-can-i-determine-if-a-sound-is-playing-as3/285477
**Category:** Uncategorized
**Created:** [April 1, 2009, 11:24am UTC](https://forum.kirupa.com/t/how-can-i-determine-if-a-sound-is-playing-as3/285477 "2009-04-01T11:24:12Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![jaxz](https://avatars.discourse-cdn.com/v4/letter/j/c6cbf5/32.png) [@jaxz](https://forum.kirupa.com/u/jaxz)
#### Post date: [April 1, 2009, 11:24am UTC](https://forum.kirupa.com/t/how-can-i-determine-if-a-sound-is-playing-as3/285477/1 "2009-04-01T11:24:12Z")

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How can I determine if a sound is playing? [AS3]

I need to determine if a sound is currently playing in a particular SoundChannel.  
I need this since I call a function using onEventComplete to manage initiation of playback in two related sound channels, SC\_A and SC\_B.

In essence, when the latest sound has been completed in either SC\_A or SC\_B, I wish to call this function and start a new sound in the SC that completed.

Thus, if a sound in SC\_A is currently playing, I wish to start the next parallell sound in SC\_B and vice versa.

What property can I use to get this info? :stare:

Please advice,

Jaxz
