# How do I make sound continue even if timeline stops?

**URL:** <https://forum.kirupa.com/t/how-do-i-make-sound-continue-even-if-timeline-stops/330086>\
**Category:** flash\
**Created:** [November 27, 2012, 11:38pm UTC](https://forum.kirupa.com/t/how-do-i-make-sound-continue-even-if-timeline-stops/330086 "2012-11-27T23:38:31Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Lazaros\_Raphael](https://avatars.discourse-cdn.com/v4/letter/l/aeb1de/32.png) [@Lazaros\_Raphael](https://forum.kirupa.com/u/Lazaros_Raphael)\
**Post date:** [November 27, 2012, 11:38pm UTC](https://forum.kirupa.com/t/how-do-i-make-sound-continue-even-if-timeline-stops/330086/1 "2012-11-27T23:38:31Z")

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Hello people,  
So I have this game I’m making that has different minigames. Each minigame takes only a frame since the game is made through actionscript.

So at each frame, I use a stop() code. However, I have a background sound that starts at frame 1. When I use stop, the sound stops as well. How do I make it so that it actually continues regardless of stop()? (it should NEVER stop, actually, it continues until the game is finished)
