# How do I refer to instanced objects properties

**URL:** https://forum.kirupa.com/t/how-do-i-refer-to-instanced-objects-properties/276521
**Category:** flash
**Created:** [November 30, 2008, 2:52am UTC](https://forum.kirupa.com/t/how-do-i-refer-to-instanced-objects-properties/276521 "2008-11-30T02:52:35Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![renton79](https://avatars.discourse-cdn.com/v4/letter/r/97f17d/32.png) [@renton79](https://forum.kirupa.com/u/renton79)
#### Post date: [November 30, 2008, 2:52am UTC](https://forum.kirupa.com/t/how-do-i-refer-to-instanced-objects-properties/276521/1 "2008-11-30T02:52:35Z")

</div>

I am generating 2 particles (objects) in a for loop. What I get are two instances named by actionscript (instance2 and instance4). Pictures of my code are below (2 files: main.as and particle.as).

![](http://www.holonet.bt.pl/as/main.png)

![](http://www.holonet.bt.pl/as/particle_1.png)

```
 After compiling above code I am getting an error like on the picture below (I am assuming it can't recognize object name).

```

![](http://www.holonet.bt.pl/as/error.png)

```
 If I move trace(circle[1]); from a loop back to particle(inc) function I am able to refer to object partialy like on the pictures below, but trace is not only checking circle[1] but also circle[0] for some reason.

```

![](http://www.holonet.bt.pl/as/particle_2.png)

![](http://www.holonet.bt.pl/as/output_1.png)

```
 If I use trace(instance2 or instance4); then it is totaly not recognizing objects, look below

```

![](http://www.holonet.bt.pl/as/output_2.png)
