# How do I use Fuse to instantiate PennerEasing?

**URL:** <https://forum.kirupa.com/t/how-do-i-use-fuse-to-instantiate-pennereasing/222075>\
**Category:** flash\
**Created:** [April 10, 2007, 4:15pm UTC](https://forum.kirupa.com/t/how-do-i-use-fuse-to-instantiate-pennereasing/222075 "2007-04-10T16:15:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![vthok](https://avatars.discourse-cdn.com/v4/letter/v/f05b48/32.png) [@vthok](https://forum.kirupa.com/u/vthok)\
**Post date:** [April 10, 2007, 4:15pm UTC](https://forum.kirupa.com/t/how-do-i-use-fuse-to-instantiate-pennereasing/222075/1 "2007-04-10T16:15:50Z")

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Ok I am trying to change over old code (Actionscript 1.0) to use Fuse in Flash 8.

Old code uses:

this.\_x = Math.easeInQuad(this.t, 0, gox, 6);

So my new code in Flash 8 would be:

import com.mosesSupposes.fuse.\*;  
ZigoEngine.register(PennerEasing);  
this.\_x = PennerEasing.easeInQuad(this.t, 0, gox, 6);

Is that all I need to do to do an easeInQuad? Do I have to declare/define it somewhere or is the equations, parameters it accepts builtin to Fuse?

Thanks.
