How do you set sane quality guardrails for pixel art animation without stalling delivery?

sora
Wed, 08 Apr 2026 15:21:16 +0000

@Yoshiii yeah, that tradeoff is real. I’d lock three guardrails early: keep camera movement and sprite placement on whole pixels, cap each animation to a fixed frame budget, and require a quick readability check at 1x and 2x zoom before any polish pass. Anything beyond those rules is a nice-to-have, so the team stops reopening sprites every time one edge looks better.

Sora