# How much quicker is AS3.0?

**URL:** <https://forum.kirupa.com/t/how-much-quicker-is-as3-0/228227>\
**Category:** flash\
**Created:** [June 6, 2007, 8:28am UTC](https://forum.kirupa.com/t/how-much-quicker-is-as3-0/228227 "2007-06-06T08:28:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Charleh](https://avatars.discourse-cdn.com/v4/letter/c/a9a28c/32.png) [@Charleh](https://forum.kirupa.com/u/Charleh)\
**Post date:** [June 6, 2007, 8:28am UTC](https://forum.kirupa.com/t/how-much-quicker-is-as3-0/228227/1 "2007-06-06T08:28:44Z")

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I’m just wondering what are the performance benefits with AS3.0 - are the performance benefits in rendering simply down to the Flash Player you are using or do any performace benefits come from the compiled code? I’m currently developing a game which is using AS2.0 which runs in Flash Player 9 and I find that I get some slowdown when there are around 15 objects on my screen. These objects are comprised of a movieclip with maybe two to three more movieclips which are ‘attached’ to the main object via some update code which calls every frame. I find when there are a good few of these the game starts to suffer - though I am running on quite an old athlon XP 2500+

I’m also concerned that I’ve extended the MovieClip object in my class but I’ve also included a variable in the derived class which is of type MovieClip which I attach my movieclip to - does anyone know if this would make a big impact on performance (i.e. a MovieClip object gets instantiated but no clip is attached to it…)

I have noticed that the game runs well when the quality setting is set to low, which would suggest to me that it’s mostly a rendering speed issue rather than the code which I have written, does flash do better with bitmap objects rather than vectors in large quantities?

Cheers for the help!
