# How to best Handle Frame Based animation for many DisplayObjects

**URL:** <https://forum.kirupa.com/t/how-to-best-handle-frame-based-animation-for-many-displayobjects/295791>\
**Category:** Uncategorized\
**Created:** [September 4, 2009, 10:42am UTC](https://forum.kirupa.com/t/how-to-best-handle-frame-based-animation-for-many-displayobjects/295791 "2009-09-04T10:42:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ross259](https://avatars.discourse-cdn.com/v4/letter/r/47e85d/32.png) [@ross259](https://forum.kirupa.com/u/ross259)\
**Post date:** [September 4, 2009, 10:42am UTC](https://forum.kirupa.com/t/how-to-best-handle-frame-based-animation-for-many-displayobjects/295791/1 "2009-09-04T10:42:53Z")

</div>

I’m looking for information on how to best handle many sprites that are updated every frame. Is it better to:

use one enter\_Frame event and add a listener to all the objects that are updated every frame?  
give each sprite its own enterframe event?  
push all sprites into an array and iterate over them with the enter\_frame function?

are there other ways?

If anyone has an opinion or links to any articles that describe best practices for this type of scenario, Id love to read them.
