# How to hollow out objects

**URL:** <https://forum.kirupa.com/t/how-to-hollow-out-objects/9311>\
**Category:** design\
**Created:** [December 9, 2002, 4:36pm UTC](https://forum.kirupa.com/t/how-to-hollow-out-objects/9311 "2002-12-09T16:36:29Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![TheMechanist](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/themechanist/32/123_2.png) [@TheMechanist](https://forum.kirupa.com/u/TheMechanist)\
**Post date:** [December 9, 2002, 4:36pm UTC](https://forum.kirupa.com/t/how-to-hollow-out-objects/9311/1 "2002-12-09T16:36:29Z")

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Hey guys !

here’s a good one for you. I’ll try to be as explicit as can be. I am trying to figure out a way to hollow out objects in Swift3d. I have no problem doing it with simple shapes like a cylinder because it can be extruded from an EPS “circle” imported into Swift3d, resulting in a nice “pipe” type of object.

Now what I can’t do is this, I’m trying to build an object shaped like a cone but it has to be hollow. Think of it as those “dunkin donuts” coffee mugs with a base larger than the rim.

It’s very important that I understand this because I learned 3d modeling back in the time of Quake 2 where you could use another model as a “carving tool” therefore giving you the ultimate control on how your final shape looked like. ■■■■ if I could do that in Swift I’d be the king of the world.

I hope I won’t have to learn 3dStudioMax…I’m just too dumb I guess ☹

Thanks in advance

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [December 9, 2002, 5:24pm UTC](https://forum.kirupa.com/t/how-to-hollow-out-objects/9311/2 "2002-12-09T17:24:08Z")

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hey… im a pretty new swift user…somewhere in the objects properties you’ll find an option called “closed”, if you uncheck that it becomes hollow… well i’m at school right now, so i cant check where exactly its at or be more specific. hope i somehow helped tho:)

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [December 25, 2002, 2:57pm UTC](https://forum.kirupa.com/t/how-to-hollow-out-objects/9311/3 "2002-12-25T14:57:53Z")

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The lathe editor does that. Makes hollow objects. What it does, you draw anyl ine and then you give it a spin. You can choose your spin.

Sweep angle:\_\_\_\_\_\_\_\_\_\_\_\_\_\_

Hope it helps.
