# How to implement motion tween between two pionts

**URL:** <https://forum.kirupa.com/t/how-to-implement-motion-tween-between-two-pionts/302891>\
**Category:** flash\
**Created:** [January 9, 2010, 1:45pm UTC](https://forum.kirupa.com/t/how-to-implement-motion-tween-between-two-pionts/302891 "2010-01-09T13:45:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dinesh\_cape](https://avatars.discourse-cdn.com/v4/letter/d/ed655f/32.png) [@dinesh\_cape](https://forum.kirupa.com/u/dinesh_cape)\
**Post date:** [January 9, 2010, 1:45pm UTC](https://forum.kirupa.com/t/how-to-implement-motion-tween-between-two-pionts/302891/1 "2010-01-09T13:45:45Z")

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hi friends…

can anyone know abt creating **motion tween with two inputs** starting point and ending point of an object.

example:

\*\*my object name: mcball  
current point:(100,100);  
desination point:(200,200);  
\*\*

here in AS3 whether any default methods are functions which take these two points and make motion tween.

if someone knows the code/syntax please help me…:jail:
