# How to import .md2 file and manually control it's animation in Flash?

**URL:** <https://forum.kirupa.com/t/how-to-import-md2-file-and-manually-control-its-animation-in-flash/328115>\
**Category:** flash\
**Created:** [April 20, 2012, 12:51pm UTC](https://forum.kirupa.com/t/how-to-import-md2-file-and-manually-control-its-animation-in-flash/328115 "2012-04-20T12:51:54Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [April 20, 2012, 12:51pm UTC](https://forum.kirupa.com/t/how-to-import-md2-file-and-manually-control-its-animation-in-flash/328115/1 "2012-04-20T12:51:54Z")

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Hi

I am a Flash developer. I use Flash CS5.5 for development. What I want to achieve is importing of an .md2 format file developed in 3DS Max 2012 into Flash. I am using Papervision3D/Away3D libraries to do so. Now, when I compile my code, I get a log report saying that the .md2 file has been loaded. However I cannot see in the swf window. I am trying to find a solution for this but have been unable to thus far. Also once I import the file, I want it to animate and I want to be able to control the animation just as if it were a sequence of images.

Can anyone help me on this?

Regards

SeriousGamer247
