# How to loop sound

**URL:** <https://forum.kirupa.com/t/how-to-loop-sound/60297>\
**Category:** flash\
**Created:** [August 8, 2004, 7:47pm UTC](https://forum.kirupa.com/t/how-to-loop-sound/60297 "2004-08-08T19:47:02Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![bigbadmilkman](https://avatars.discourse-cdn.com/v4/letter/b/9fc348/32.png) [@bigbadmilkman](https://forum.kirupa.com/u/bigbadmilkman)\
**Post date:** [August 8, 2004, 7:47pm UTC](https://forum.kirupa.com/t/how-to-loop-sound/60297/1 "2004-08-08T19:47:02Z")

</div>

I want to add a music loop (8 beats) to my movie, whats the best way to loop a sound seamlessly?

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 8, 2004, 10:40pm UTC](https://forum.kirupa.com/t/how-to-loop-sound/60297/2 "2004-08-08T22:40:08Z")

</div>

It’s not clear if you mean the actionscript of the audio edit. If you mean the AS,

myLopp = new Sound();  
myLopp.attachSound(“myLopp01”);  
myLoop.start(0,999);

myLopp = name of your sound object.  
myLopp01 = linkage identifier of sound object  
999 = number of loops  
0 = offset
