# How To Model In 3DSM

**URL:** <https://forum.kirupa.com/t/how-to-model-in-3dsm/116110>\
**Category:** Uncategorized\
**Created:** [July 14, 2004, 6:09pm UTC](https://forum.kirupa.com/t/how-to-model-in-3dsm/116110 "2004-07-14T18:09:19Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![REEF](https://avatars.discourse-cdn.com/v4/letter/r/ce73a5/32.png) [@REEF](https://forum.kirupa.com/u/REEF)\
**Post date:** [July 14, 2004, 6:09pm UTC](https://forum.kirupa.com/t/how-to-model-in-3dsm/116110/1 "2004-07-14T18:09:19Z")

</div>

Hey all you 3Ders…err…

In Max6, I have let’s say a standard sphere. I converted this into an editable mesh.

A problem is that when I select edit faces the lines for the sphere doesn’t show.

Like usually they would show faces seperately by using those 3D lines/grids that go around the shape but they aren’t showing and most of the time I have to be careful of what face I’m selecting.

How can I fix this?

–

Also, what are some good ways to model? I know there has to be a better way to model than just selecting a bunch of squares/faces and pushing them in/out.
