# How to reduce number of polygons on object?

**URL:** <https://forum.kirupa.com/t/how-to-reduce-number-of-polygons-on-object/164359>\
**Category:** design\
**Created:** [September 30, 2005, 2:34pm UTC](https://forum.kirupa.com/t/how-to-reduce-number-of-polygons-on-object/164359 "2005-09-30T14:34:13Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![cybergold](https://avatars.discourse-cdn.com/v4/letter/c/9dc877/32.png) [@cybergold](https://forum.kirupa.com/u/cybergold)\
**Post date:** [September 30, 2005, 2:34pm UTC](https://forum.kirupa.com/t/how-to-reduce-number-of-polygons-on-object/164359/1 "2005-09-30T14:34:13Z")

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Hey! How’s it going! Just modelled, rigged, skinned and was about to animate a character and just needed to know how to “dumb down” the polygons, there’s too many. Just wanted to know if there was way to reduce the complexity of shapes by “dumbing” them down to reduce file size and free up some ram.  
 ![](http://img184.imageshack.us/img184/8405/robothead0003copy3gq.jpg)
