# How to stop/reset all running timers at once?

**URL:** <https://forum.kirupa.com/t/how-to-stop-reset-all-running-timers-at-once/255447>\
**Category:** flash\
**Created:** [March 22, 2008, 7:12pm UTC](https://forum.kirupa.com/t/how-to-stop-reset-all-running-timers-at-once/255447 "2008-03-22T19:12:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ChillDown](https://avatars.discourse-cdn.com/v4/letter/c/bb73d2/32.png) [@ChillDown](https://forum.kirupa.com/u/ChillDown)\
**Post date:** [March 22, 2008, 7:12pm UTC](https://forum.kirupa.com/t/how-to-stop-reset-all-running-timers-at-once/255447/1 "2008-03-22T19:12:25Z")

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I’m working on a game that has lots of timers in different classes/objects.  
Once a player has finished a level i’d like to stop all those timers. There are quite a lot of them, so i was wondering if AS3 has something that can stop and reset them all, instead of stopping/resetting them all 1 by one very specifically on the event of a finished level. (Which could be very complicated to do)  
Does anyone know if something like that exists or how that is generally done or if there are any solutions/workarounds to this?
