# How to use fuse\_kit in a static class?

**URL:** https://forum.kirupa.com/t/how-to-use-fuse-kit-in-a-static-class/164229
**Category:** flash
**Created:** [September 29, 2005, 1:19pm UTC](https://forum.kirupa.com/t/how-to-use-fuse-kit-in-a-static-class/164229 "2005-09-29T13:19:13Z")
**Posts on this page:** 1
**Page:** 1

<div class="post-metadata">

### Author: ![cbit](https://avatars.discourse-cdn.com/v4/letter/c/ce7236/32.png) [@cbit](https://forum.kirupa.com/u/cbit)
#### Post date: [September 29, 2005, 1:19pm UTC](https://forum.kirupa.com/t/how-to-use-fuse-kit-in-a-static-class/164229/1 "2005-09-29T13:19:13Z")

</div>

My class file:

```auto
class ShapeFlash_Test {
	// needs fuse kit via "#include "fuse_kit.as""
	public static function doFlash(targetClip:MovieClip):Void{
		targetClip.f = new Fuse(
		 {start_x:100, x:400 ,ease:'easeInOutQuint', seconds:.3}
		)
		f.target = targetClip;
		f.start(true);
	}
}

```

My test file:

```auto
#include "fuse_kit.as"
stop();
ShapeFlash_Test.doFlash(man_mc);

```

the file ‘fuse\_kit.as’ is in the same directory as both files, and the fuse directory ‘com’ is also in the same directory.

But i get an error saying “Line 5: There is no method with the name ‘Fuse’.  
targetClip.f = new Fuse(”.

Maybe im going about this all wrong, anyone know how i can use the fuse capabilities inside a static class?
