# How to use game Assets?

**URL:** <https://forum.kirupa.com/t/how-to-use-game-assets/238733>\
**Category:** flash\
**Created:** [September 14, 2007, 12:49pm UTC](https://forum.kirupa.com/t/how-to-use-game-assets/238733 "2007-09-14T12:49:30Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![psilos](https://avatars.discourse-cdn.com/v4/letter/p/c0e974/32.png) [@psilos](https://forum.kirupa.com/u/psilos)\
**Post date:** [September 14, 2007, 12:49pm UTC](https://forum.kirupa.com/t/how-to-use-game-assets/238733/1 "2007-09-14T12:49:30Z")

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Hello, I would like to ask which is the best way to set-up some Assets for use in games?

what I mean is that I have 10 pictures of a gun and I want to make a shooting game. So depending on the Mouse y-position, it should load a different picture to gun\_mc, to make it Pseudo-3D.

One thought is to have all 10 pictures in the gun\_mc in different frames and depending on Mouse y-position gotoAndStop in the most appropriate frame…

Is this the right way?  
Any thoughts?

Thanx in advance,

Psilos
