# HUD/Movement Help

**URL:** <https://forum.kirupa.com/t/hud-movement-help/236203>\
**Category:** programming\
**Created:** [August 18, 2007, 8:45am UTC](https://forum.kirupa.com/t/hud-movement-help/236203 "2007-08-18T08:45:36Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Checker](https://avatars.discourse-cdn.com/v4/letter/c/4af34b/32.png) [@Checker](https://forum.kirupa.com/u/Checker)\
**Post date:** [August 18, 2007, 8:45am UTC](https://forum.kirupa.com/t/hud-movement-help/236203/1 "2007-08-18T08:45:36Z")

</div>

Im making a birdseye view game and to make a following camera i am moving the entire stage with something like this:

```auto
_level0._x -= (_root.guy._x+_root._x-140)/20;
    _level0._y -= (_root.guy._y+_root._y-140)/20;

```

it works fine…its all a peach.

cept i have no way of leaving things out…say…a HUD…  
i cant think of a way to make it not pan with the stage…

is there anyway to leave certain movie clips out when moving the entire stage?  
or is there a good way to make it move properly so those certain movie clips will stay in place?

please, any suggestions

thank you
