# Ideas on this Platform game ( with depth!)

**URL:** https://forum.kirupa.com/t/ideas-on-this-platform-game-with-depth/273889
**Category:** programming
**Created:** [October 22, 2008, 4:20am UTC](https://forum.kirupa.com/t/ideas-on-this-platform-game-with-depth/273889 "2008-10-22T04:20:15Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![four4swords](https://avatars.discourse-cdn.com/v4/letter/f/87869e/32.png) [@four4swords](https://forum.kirupa.com/u/four4swords)
#### Post date: [October 22, 2008, 4:20am UTC](https://forum.kirupa.com/t/ideas-on-this-platform-game-with-depth/273889/1 "2008-10-22T04:20:15Z")

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hey!

Remember those old games… like “Captain Commando” … where your character moves across the screen…And into the back … and to the Front of the screen…

Well. I’m attempting to make something like that…But with Platforms also…  
But i’m just not too sure on how i should do the jumping of characters onto boxes/platforms…

Here’s a quick image of what i’m trying to do…  
 ![](http://forum.kirupa.com/uploads/kirupa/5006/98d0aa4270efd45f.gif)

For a normal platformer… I could of just make a moveclip called ground and just do the hitTest of the character clip to the ground clip and just move y values arond… but… since i’m incorporating depth as well… If i use that method… Whenever i jump… i’ll always end up at the top of the ground movieclip…

How do you think i should code the jumping onto of a crate/box?

Any ideas?
