# Image scaling issues

**URL:** <https://forum.kirupa.com/t/image-scaling-issues/180591>\
**Category:** flash\
**Created:** [March 1, 2006, 7:22pm UTC](https://forum.kirupa.com/t/image-scaling-issues/180591 "2006-03-01T19:22:45Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![eli777](https://avatars.discourse-cdn.com/v4/letter/e/bb73d2/32.png) [@eli777](https://forum.kirupa.com/u/eli777)\
**Post date:** [March 1, 2006, 7:22pm UTC](https://forum.kirupa.com/t/image-scaling-issues/180591/1 "2006-03-01T19:22:45Z")

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[FONT=Times New Roman][FONT=Tahoma]Hello all, first time poster, but I’m reaching for help.

I have a project I’m working on that requires a dynamic sized image[/FONT][FONT=Tahoma] ([/FONT][/FONT][FONT=Tahoma]1" x 0.22" for example which is 300 x 68 pixels). Some of the images are 496x46, some 800x160, so on and so on.

I’ve got a workspace dimension of 324x204 (which at 96 dpi should be 3.375 inches x 2.125 inches). 324/96 = 3.375

Referencing the 300x68 image, when we put this image on the workspace (loaded by the user) it takes up a good portion of the workspace, (300 out of the 324 pixel available), but when printed in RL is 1" (1/3 of the workspace). The user uploads these files manually so we never really know what size they’re going to be, but we are positive the ones they upload should fit on the workspace when printed.

I can think of no other way than to resolve this than to make the workspace bigger, which we’d like to stay away from because right now the workspace is the right size on the monitor (taking a ruler to it).

Any ideas?:hangover:

Thank you!  
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