# Import swift3d in Lightwave or Maya

**URL:** <https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095>\
**Category:** Uncategorized\
**Created:** [August 8, 2002, 1:26pm UTC](https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095 "2002-08-08T13:26:01Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![helgi](https://avatars.discourse-cdn.com/v4/letter/h/7cd45c/32.png) [@helgi](https://forum.kirupa.com/u/helgi)\
**Post date:** [August 8, 2002, 1:26pm UTC](https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095/1 "2002-08-08T13:26:01Z")

</div>

Hello,  
Is it possible to import a swift 3d object in Lightwave or Maya ?

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 8, 2002, 1:46pm UTC](https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095/2 "2002-08-08T13:46:05Z")

</div>

My first question is…do you work with MAYA? What version? 4 or 5. Yes i’m pretty shure that you can do the import, because Maya can import t3d.

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 17, 2002, 2:07pm UTC](https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095/3 "2002-08-17T14:07:38Z")

</div>

maybe im being an idiot or something, but why would you want to import swift3d to maya or lightwave…?

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 20, 2002, 7:06pm UTC](https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095/4 "2002-08-20T19:06:08Z")

</div>

Well i didnt wanted to import a maya object to swift3d, i was just replying to helgi’s question. with 3dstudiomax you can import and export an object to swift3d, its an advantage because what you can do in swift3d its more limited that in 3dstudiomax…so try to make a “mesh” of an object in 3d studio and export to swift3d so you can export this object has a \*.swf. now make this object in swift3d only…compare the quality of the object, and the size of the file almost the same. Test it.

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [August 20, 2002, 7:24pm UTC](https://forum.kirupa.com/t/import-swift3d-in-lightwave-or-maya/1095/5 "2002-08-20T19:24:00Z")

</div>

nah, I meant the original post.

but I can see if you had something really nice you made in maya or lightwave that you wanted to play with in swift3d.
