# Import swift3d

**URL:** <https://forum.kirupa.com/t/import-swift3d/15399>\
**Category:** Uncategorized\
**Created:** [March 13, 2003, 7:28pm UTC](https://forum.kirupa.com/t/import-swift3d/15399 "2003-03-13T19:28:16Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![theworldinside](https://avatars.discourse-cdn.com/v4/letter/t/b77776/32.png) [@theworldinside](https://forum.kirupa.com/u/theworldinside)\
**Post date:** [March 13, 2003, 7:28pm UTC](https://forum.kirupa.com/t/import-swift3d/15399/1 "2003-03-13T19:28:16Z")

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how do i import something i made in swift3d into flash?

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 13, 2003, 7:31pm UTC](https://forum.kirupa.com/t/import-swift3d/15399/2 "2003-03-13T19:31:00Z")

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V3 came with its own importer deal allowing direct imports into flash via their special filetype (whatever that was, I havent used it enough to have it on memory at this point), though typically, as was the case with V2, you exported the animation as a swf, then imported that swf into a movieclip/graphic in flash.

File \> Import

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 13, 2003, 9:03pm UTC](https://forum.kirupa.com/t/import-swift3d/15399/3 "2003-03-13T21:03:57Z")

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Swift 3D V3’s file format is SWFT. When you install version 3 you get a choice on whether to install the importer for flash. The SWFT format allows for layers (colours, shadows, etc) and a separation of moving and non-moving objects to save on file size. You import it the same way you do with a SWF file… File–\>import

I love Swift 3D and I use it a fair bit, but I’m a 3D Max user so I really want to get my hands on Discreet’s Plasma.

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 13, 2003, 9:43pm UTC](https://forum.kirupa.com/t/import-swift3d/15399/4 "2003-03-13T21:43:40Z")

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Im not too happy with swift 3D :hair: They fixed a lot of the issues with V2 but all in all (though it does have some great new features) I was kind of expecting a little more.

Plasma Id love to try though… seems like theres a lot of potential with that, though it is in a whole different ball park when compared to swift3d

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [March 13, 2003, 11:19pm UTC](https://forum.kirupa.com/t/import-swift3d/15399/5 "2003-03-13T23:19:42Z")

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I’ve played with the demo of Plasma and it supports bones, most max modifiers, physics and a whole lot more. It is a completely different ballpark!:nerd: Of course, its a whole different price range too… Swift 3D is basic, but it gets the job done and at surprisingly small file sizes.

I think the swift 3d plugin for max might do the same job as purchasing plasma, but I haven’t been able to compare the 2 yet. I think both might be out of my price range anyway.
