# In need of Ideas for a physics game

**URL:** <https://forum.kirupa.com/t/in-need-of-ideas-for-a-physics-game/219210>\
**Category:** Uncategorized\
**Created:** [March 14, 2007, 7:13pm UTC](https://forum.kirupa.com/t/in-need-of-ideas-for-a-physics-game/219210 "2007-03-14T19:13:34Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![joran420](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/joran420/32/2329_2.png) [@joran420](https://forum.kirupa.com/u/joran420)\
**Post date:** [March 14, 2007, 7:13pm UTC](https://forum.kirupa.com/t/in-need-of-ideas-for-a-physics-game/219210/1 "2007-03-14T19:13:34Z")

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OK so Ive been working on a Game where a ball must be shuttled from its starting point to the finish area. To accomplish this you have a variety of building tools.  
**TOOLS**  
The Starter Piece: this piece can be placed anywhere on the Playing Field and has one connector (see connector piece)

The Connector piece:This Piece can only be played when connected to another Piece(either the Spring,see below , or the Starter Piece, or another connector piece) it has one connection point on either end

The Spring : like the Starter Piece this can be placed anywhere…unlike the starter piece this tool flings the ball high in the Air and has 2 connection points to connect connector pieces too

The Gravity Orb:A ball that can be placed anywhere when the game ball strikes it it stops the balls movement and reverses the environmental gravity

**Obstacles**  
So Far the only obstacles Ive got are covers for GAME CUP(THE GOAL) that stop the game ball from entering the cup until you hit the switch to release the covers

**The Mechanics**  
So Far in Terms of mechanics that improve the gameplay experience I have in place are  
-Parallax Scrolling backgrounds  
-A Terminal Velocity Setting that pops up when the game ball reaches critical velocity  
-A timer that tracks air time total and individual hang times  
-A game timer that tracks total time played

\*\* what Im looking for with this post\*\*  
Is Ideas from you folks on mechanics or items or tools I can add to enhance gameplay(dont worry so much about how to implement it as what you would like to see in this type of game)

If it helps I can give you a link to a pretty unplayable demo 😛
