# In those RPG games, when a player walk

**URL:** <https://forum.kirupa.com/t/in-those-rpg-games-when-a-player-walk/193643>\
**Category:** Uncategorized\
**Created:** [July 14, 2006, 6:58pm UTC](https://forum.kirupa.com/t/in-those-rpg-games-when-a-player-walk/193643 "2006-07-14T18:58:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![OMG](https://avatars.discourse-cdn.com/v4/letter/o/9dc877/32.png) [@OMG](https://forum.kirupa.com/u/OMG)\
**Post date:** [July 14, 2006, 6:58pm UTC](https://forum.kirupa.com/t/in-those-rpg-games-when-a-player-walk/193643/1 "2006-07-14T18:58:14Z")

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in those RPG games, when a player walk, does the game use hitTest() to check collisions? I don’t think they use tiles because then they’ll have too much tiles. My idea is that they use tiles (only 1 and 0), and draw a picture that fit with the tile map. Is that right? Or is there any other solution for collision? hitTest is slow, I think
