# Infinite sound loop

**URL:** <https://forum.kirupa.com/t/infinite-sound-loop/309346>\
**Category:** Uncategorized\
**Created:** [May 12, 2010, 4:22pm UTC](https://forum.kirupa.com/t/infinite-sound-loop/309346 "2010-05-12T16:22:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sofygrafe](https://avatars.discourse-cdn.com/v4/letter/s/e9c0ed/32.png) [@sofygrafe](https://forum.kirupa.com/u/sofygrafe)\
**Post date:** [May 12, 2010, 4:22pm UTC](https://forum.kirupa.com/t/infinite-sound-loop/309346/1 "2010-05-12T16:22:57Z")

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Ive looked about looping a sound, everybody seems ok with the ‘999’ option. Since my sound isnt very long, but i came up in a forum, someone posted:

var mySound:Sound = new Sound(0, int.MAX\_VALUE);

Works, but i was wondering if there were any better way out there. (dont bother to post about sound.COMPLETE)
