# Inherit/extend library symbol

**URL:** https://forum.kirupa.com/t/inherit-extend-library-symbol/269326
**Category:** flash
**Created:** [August 26, 2008, 7:54am UTC](https://forum.kirupa.com/t/inherit-extend-library-symbol/269326 "2008-08-26T07:54:45Z")
**Posts on this page:** 1
**Page:** 1

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### Author: ![kleelof](https://avatars.discourse-cdn.com/v4/letter/k/b77776/32.png) [@kleelof](https://forum.kirupa.com/u/kleelof)
#### Post date: [August 26, 2008, 7:54am UTC](https://forum.kirupa.com/t/inherit-extend-library-symbol/269326/1 "2008-08-26T07:54:45Z")

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Hello,

Is it possible to inherit/extend a library symbol? It is possible I am using the wrong terminology, so here is a description of what I am trying to do.

I have a button in my library. This button has a TextField on it. What I want to do is create multiple buttons from this and drag them onto the stage so that I have indivudual buttons with their own messages on them. I know I can drag as many instances of a single button as I want, but they each would have the message contianed in the original. I need each button to have a unique message, but all have the same actions.

Now, I know I could make a new class that extends the SimpleButton class, but to be honest. I am a bit lazy and don’t want to have to set all the button and text parameters by code.

I thought I saw somewhere once where someone used lib.[symbolName] to access a library symbol.

take care,  
lee
