# Initial attempt to wrap my head around A.I

**URL:** <https://forum.kirupa.com/t/initial-attempt-to-wrap-my-head-around-a-i/173539>\
**Category:** Uncategorized\
**Created:** [December 27, 2005, 2:16am UTC](https://forum.kirupa.com/t/initial-attempt-to-wrap-my-head-around-a-i/173539 "2005-12-27T02:16:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![johnnystorm](https://avatars.discourse-cdn.com/v4/letter/j/c37758/32.png) [@johnnystorm](https://forum.kirupa.com/u/johnnystorm)\
**Post date:** [December 27, 2005, 2:16am UTC](https://forum.kirupa.com/t/initial-attempt-to-wrap-my-head-around-a-i/173539/1 "2005-12-27T02:16:59Z")

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I am currently working on a game ala Defender. I can figure out the basics, movement, collision detections, etc… the part I am stuck on is programming the enemy A.I. to chase and shoot at the player.

Any points in the right direction is greatly appreciated.
