# Inner extruding weird shapes \[3ds max\]

**URL:** <https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433>\
**Category:** Uncategorized\
**Created:** [July 23, 2003, 2:26am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433 "2003-07-23T02:26:55Z")\
**Posts on this page:** 20\
**Page:** 2

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 23, 2003, 2:43pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/21 "2003-07-23T14:43:29Z")

</div>

cant you use a bump map? BUt yes a 2d spline is the way I would go

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 3:17am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/22 "2003-07-24T03:17:56Z")

</div>

Ok i am now editing my spline, but the problem is i want to attach two vertices (i deleted a vertex point in between them so now theres a gap). How woul i do this? I see theres an ‘attach’ button, but i don’t know how to use it?? thanks

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 4:28am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/23 "2003-07-24T04:28:26Z")

</div>

if u want to join two vertices

i would turn on the 3d snap (make sure it snaps to the vertices)  
and then move the 2 vertices so the are overlapping seamlessly… then click on attach button and make the two lines become one.  
then select the two vertices that are overlapping and weld them together 😉

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 4:38am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/24 "2003-07-24T04:38:40Z")

</div>

ah again thank you kei 🙂 any more quesitons i’ll be back 🙂

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 4:48am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/25 "2003-07-24T04:48:56Z")

</div>

you may also have to weld them…zoom in close to see if the points are actually attached.

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 5:51am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/26 "2003-07-24T05:51:52Z")

</div>

Ok now heres another problem, i think its actually a pretty big problem but not sure :-\

anyways below is what i have drawn, and what i want to draw. Just wondering how i would get that slope at the semi-circle. Thanks 🙂

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 5:52am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/27 "2003-07-24T05:52:53Z")

</div>

and i want it to be like this one 🙂

btw, how do you post 2 images at the same time so they don’t havta click on the link to see the image?!!

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 6:21am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/28 "2003-07-24T06:21:16Z")

</div>

hmm im not sure… 😕  
maybe taper modifier?  
u could probably move the gizmo around until u get the right slope

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 10:17am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/29 "2003-07-24T10:17:17Z")

</div>

Ok, so i had a crack at it using an initial spline object which I extruded then copied the object and scaled it down. I then positoned the second object inside the first (I thickened it a bit so that it was sticking out a little on both sides of the initial object) then created a compound object - boolean - Operand A = object 1 and Operand B = scaled down copy of object 1 and used Subtract (A-B). That gave me the hole i needed. Then I collapsed them. After that on a sub object level I cut my object (basically in half all the way around inside and outside) then moved my vertexes around a bit and added a meshsmooth with 0 iterations.

Conclusion - I would have preferred box modelling… unfortunately i don’t have the time but I’ll post the result and if u want to try it this way u have to tweak the vertexes more than I did and maybe u can get it looking better - I don’t have the time right now.

Hope that helps.

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 10:20am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/30 "2003-07-24T10:20:18Z")

</div>

Wow yea that is really nice, but i was thinking of something so i could do a boolean thing with a big rectangle (because this whole thing is suppose to be a computer box, and the thing im trying to draw now is the floppy slot).

How would you totally model the whole thing? I think that may give a more realistic result, but take more time. thanks!

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 10:25am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/31 "2003-07-24T10:25:51Z")

</div>

I just knew u were gonna say that :crazy: :beam: … should have gone with my gut instinct and done it like I wanted to initially - in the rectangle… if u have some patience I’ll try post something by this evening even if it is a little rough…

D :beam:

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 10:32am UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/32 "2003-07-24T10:32:32Z")

</div>

:beam: thank you very much, i’ll be waiting 😛

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 12:05pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/33 "2003-07-24T12:05:06Z")

</div>

1. Create a box - I used a box with length and width segs = 20

2. Convert to editable poly

3. In polygon mode use the cut tool to create the shape (u can see this in the attached file)

4. Select **only** the polygons of the newly created shape - extrude this selection in the negative i.e. -10

5. Delete the selected faces after u have extruded (it leaves the hole)

6. Position your vertices similar to mine.

7. Part 2 coming up…

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 12:11pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/34 "2003-07-24T12:11:07Z")

</div>

1. Select the same vertices u saw in the previous pic

2. Open the Edit Geometry rollout (while still in vertex mode) and click the little square next to tessellate… Type = Edge; Tension = 5 (The attached pic shows what is should look like after u tessellate).

3. From the Modifier drop down list select MeshSmooth… I used Iterations = 1 but u can go higher if u like (depends how curvy u want it).

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 12:13pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/35 "2003-07-24T12:13:35Z")

</div>

Here is the result. Basically u can do the rest of the unit in a similar fashion - cut the shapes u need and extrude, bevel, tweak vertices etc…

D :beam:

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 1:23pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/36 "2003-07-24T13:23:53Z")

</div>

Sorry, my mistake - I should have been more specific - the grey area is actually empty - it’s the result of step 5 … You have to draw the outer line - check the attachement…

The inner line is after extrusion and positioning vertices.

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 1:28pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/37 "2003-07-24T13:28:09Z")

</div>

oo i see, i jsut deleted my other post (didn’t know you replied :))

I’ll try that now thanks again!

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 1:33pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/38 "2003-07-24T13:33:21Z")

</div>

No problem…

D :beam:

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 1:34pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/39 "2003-07-24T13:34:43Z")

</div>

ok another question, hope i’m not botherin you 🙂 Is it possible to edit the ‘cut’ shape? cause i made a little mistake, and don’t wanna re-do it all…or does it not really matter that much?

---

<div class="post-metadata">

**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [July 24, 2003, 1:38pm UTC](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433/40 "2003-07-24T13:38:47Z")

</div>

It does kinda matter but u can edit it either by hitting Ctrl Z (the old faithful Undo) or by switching to vertex mode and moving the vertices until u get the desired effect… And no u are not bothering me :beam: just glad I can help…

D :beam:

[Previous page](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433.md?page=1)

[Next page](https://forum.kirupa.com/t/inner-extruding-weird-shapes-3ds-max/26433.md?page=3)
