# Interactive Character Animation in Flash MX

**URL:** <https://forum.kirupa.com/t/interactive-character-animation-in-flash-mx/92145>\
**Category:** Uncategorized\
**Created:** [October 13, 2003, 10:24pm UTC](https://forum.kirupa.com/t/interactive-character-animation-in-flash-mx/92145 "2003-10-13T22:24:40Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ratbaggy](https://avatars.discourse-cdn.com/v4/letter/r/a3d4f5/32.png) [@ratbaggy](https://forum.kirupa.com/u/ratbaggy)\
**Post date:** [October 13, 2003, 10:24pm UTC](https://forum.kirupa.com/t/interactive-character-animation-in-flash-mx/92145/1 "2003-10-13T22:24:40Z")

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Ok…this may be to advanced (not for you, for me) but I’m interested none the less.

Anyone got any insight into how this excellent piece has been animated. I understand the theory behind the hitting part, it’s more the actual reaction animation of the character I am interested in.  
[http://www.neostream.biz/shop/images/product/Source02/preview.htm](http://www.neostream.biz/shop/images/product/Source02/preview.htm)

Also, iIs it possible to create a hierachical linking of graphic clips/objects to create something similar to character animation? I hope this makes sense. I.e. if one object is moved another follows according to it’s registration/pivot point.
