# Interactive dragging

**URL:** <https://forum.kirupa.com/t/interactive-dragging/102062>\
**Category:** Uncategorized\
**Created:** [February 19, 2004, 9:40am UTC](https://forum.kirupa.com/t/interactive-dragging/102062 "2004-02-19T09:40:04Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![dreamer](https://avatars.discourse-cdn.com/v4/letter/d/6bbea6/32.png) [@dreamer](https://forum.kirupa.com/u/dreamer)\
**Post date:** [February 19, 2004, 9:40am UTC](https://forum.kirupa.com/t/interactive-dragging/102062/1 "2004-02-19T09:40:04Z")

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the normal dragging is boring. How do you apply the laws of physics to it?

Like i mean when draging it can turn and spin according to were you select an object and the force place upon it when being moved around or thrown.

In normal drag you can’t throw the object. How do you do this? Also when you place limits to its defined area how do you make it mounce off the limit lines?

any tutorials or pre made files would be great!

thanks!

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**Author:** ![system](https://canada1.discourse-cdn.com/flex011/uploads/kirupa/original/3X/6/2/621e5c11736f46532526e61be85940af4230f3e5.png) [@system](https://forum.kirupa.com/u/system)\
**Post date:** [February 19, 2004, 10:13am UTC](https://forum.kirupa.com/t/interactive-dragging/102062/2 "2004-02-19T10:13:11Z")

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new update. I worked out throwing, bounching and the boudary stuff…

But i have no idea on how to make the objects spin and turn as if your really throwing something around. any clues?

ALSO. i have lots of symbols, how do you make them come up in a random place.
