# Intro To FreeFall - needhelp

**URL:** <https://forum.kirupa.com/t/intro-to-freefall-needhelp/203690>\
**Category:** flash\
**Created:** [October 13, 2006, 5:05am UTC](https://forum.kirupa.com/t/intro-to-freefall-needhelp/203690 "2006-10-13T05:05:43Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![stahler](https://yyz1.discourse-cdn.com/flex011/user_avatar/forum.kirupa.com/stahler/32/2905_2.png) [@stahler](https://forum.kirupa.com/u/stahler)\
**Post date:** [October 13, 2006, 5:05am UTC](https://forum.kirupa.com/t/intro-to-freefall-needhelp/203690/1 "2006-10-13T05:05:43Z")

</div>

I’m trying to put some objects onto screen and have them fall.

To do this I created a ball and converted it to a symbol “ball”, I have an instantiation of it in my project called “my\_ball” so that I can duplicatemovieclip it.

question 1: Is there a way to duplicate movie clips straight from the library. I find myself forced to have a starting one on the screen

```auto

//alternative to this?
my_ball.duplicateMovieClip("my_ball_"+total_balls,_root.getNextHighestDepth());

```

Question 2:  
how do I now get my duplicated objects to “take on their own course of action” and change their positions independantly ( a bonus if someone helps me understand how an initilization var like descent speed / descent interval could be passed in)?

My current method I am duplicating the numbered objects on an interval. I have added actionscript to the first frame of the “ball” symbol:

```auto

trace("..");
//move the ball down
function MoveMe(){
    trace("MOVING" + _parent._x + " AND Y : " + this._y);

}
ID = setInterval(MoveMe, 10);

```

When I run my project I am able to see the different balls initialize and say they are moving. But i’m not sure how I get at their coordinates. I have tried the \_this and \_parent.
