# Inventories again

**URL:** <https://forum.kirupa.com/t/inventories-again/181626>\
**Category:** Uncategorized\
**Created:** [March 11, 2006, 12:25am UTC](https://forum.kirupa.com/t/inventories-again/181626 "2006-03-11T00:25:07Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![That\_Guy](https://avatars.discourse-cdn.com/v4/letter/t/13edae/32.png) [@That\_Guy](https://forum.kirupa.com/u/That_Guy)\
**Post date:** [March 11, 2006, 12:25am UTC](https://forum.kirupa.com/t/inventories-again/181626/1 "2006-03-11T00:25:07Z")

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ive been reading up on this. Not\* too\* complicated, but I was wondering, how do I create an inventory in a game that has a moving backround instead of a moving character. That means, at one point the objects you can collect are moving and at another point, when they are in your inventory they dont move. I cant figure it out without changing like half the movement code. Thanks
