# Inventory in an RPG

**URL:** <https://forum.kirupa.com/t/inventory-in-an-rpg/142054>\
**Category:** Uncategorized\
**Created:** [March 25, 2005, 4:03am UTC](https://forum.kirupa.com/t/inventory-in-an-rpg/142054 "2005-03-25T04:03:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![drosa10](https://avatars.discourse-cdn.com/v4/letter/d/ee7513/32.png) [@drosa10](https://forum.kirupa.com/u/drosa10)\
**Post date:** [March 25, 2005, 4:03am UTC](https://forum.kirupa.com/t/inventory-in-an-rpg/142054/1 "2005-03-25T04:03:01Z")

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I’m making an inventory in my rpg game, but when I test out the movie, (press I to open inventory) The buttons appear but no the text. Look at the coding for my inventory to see what i mean. Do i have to rever to making a seperate symbol for each button? Is it possible to use the blank buttons method i’m using?
