# Inverse Kinematics problem - Error 1061

**URL:** <https://forum.kirupa.com/t/inverse-kinematics-problem-error-1061/317670>\
**Category:** flash\
**Created:** [December 29, 2010, 3:16pm UTC](https://forum.kirupa.com/t/inverse-kinematics-problem-error-1061/317670 "2010-12-29T15:16:55Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![Atoman](https://avatars.discourse-cdn.com/v4/letter/a/ccd318/32.png) [@Atoman](https://forum.kirupa.com/u/Atoman)\
**Post date:** [December 29, 2010, 3:16pm UTC](https://forum.kirupa.com/t/inverse-kinematics-problem-error-1061/317670/1 "2010-12-29T15:16:55Z")

</div>

well Im trying to use IK and hitTestObject, but cant get it working. any help appreciated, here is the code:

```auto
package {
    import flash.display.Sprite;
    import fl.ik.*
    import flash.events.Event;

    public class Main extends Sprite {
        var tree:IKArmature = IKManager.getArmatureByName("Armature_2")
        var treeZ:IKArmature = IKManager.getArmatureByName("Armature_4")
        public function Main():void {
            addEventListener(Event.ENTER_FRAME, hitTO);
        }

        public function hitTO(e:Event):void {
            if (tree.hitTestObject(treeZ)) {
                trace("hit");
            } else {
                trace("noHit");
            }
        }
    }
}

```
