# Invetory and talking to characters

**URL:** <https://forum.kirupa.com/t/invetory-and-talking-to-characters/192953>\
**Category:** Uncategorized\
**Created:** [July 3, 2006, 4:55am UTC](https://forum.kirupa.com/t/invetory-and-talking-to-characters/192953 "2006-07-03T04:55:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![habes](https://avatars.discourse-cdn.com/v4/letter/h/e5b9ba/32.png) [@habes](https://forum.kirupa.com/u/habes)\
**Post date:** [July 3, 2006, 4:55am UTC](https://forum.kirupa.com/t/invetory-and-talking-to-characters/192953/1 "2006-07-03T04:55:05Z")

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i have made this tile based game following the tonypa tutorials. i am trying to add an invetory to the right hand side (you can see the boxes where i want the items to appear). the item4 prototype is a sample invetory item that i have made. can someone help me figure out what way i should create this invetory?  
my other question is how to have text appear when you hit a certain tile, and go away when you leave it. i have a text variable at the top of the code and a text feild at the bottom.  
thanks for any help, hope this makes sense.

fla:  
[http://www.filefactory.com/get/v3/f2.php?f=e17f23](http://www.filefactory.com/get/v3/f2.php?f=e17f23)
