# Is gotoAndPlay a problematic function jumping to new scenes?

**URL:** <https://forum.kirupa.com/t/is-gotoandplay-a-problematic-function-jumping-to-new-scenes/138152>\
**Category:** Uncategorized\
**Created:** [February 20, 2005, 3:00pm UTC](https://forum.kirupa.com/t/is-gotoandplay-a-problematic-function-jumping-to-new-scenes/138152 "2005-02-20T15:00:57Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![HighCurve](https://avatars.discourse-cdn.com/v4/letter/h/5daacb/32.png) [@HighCurve](https://forum.kirupa.com/u/HighCurve)\
**Post date:** [February 20, 2005, 3:00pm UTC](https://forum.kirupa.com/t/is-gotoandplay-a-problematic-function-jumping-to-new-scenes/138152/1 "2005-02-20T15:00:57Z")

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I am creating a flash piece with multiple scenes. When I jump using the gotoAndPlay function, it jumps to the scene but the playhead stays at frame 1 instead of playing on from frame 1 of the new scene. I have been using gotoAndPlay jumping to labelled frames often with little problems. But not to scenes. Is there some problem with using gotoAndPlay function to jump to new scenes?

TIA
