# Is there a Data Dictionary in Flash Fla's

**URL:** <https://forum.kirupa.com/t/is-there-a-data-dictionary-in-flash-flas/321311>\
**Category:** flash\
**Created:** [April 16, 2011, 6:28am UTC](https://forum.kirupa.com/t/is-there-a-data-dictionary-in-flash-flas/321311 "2011-04-16T06:28:52Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ColinDavies](https://avatars.discourse-cdn.com/v4/letter/c/94ad74/32.png) [@ColinDavies](https://forum.kirupa.com/u/ColinDavies)\
**Post date:** [April 16, 2011, 6:28am UTC](https://forum.kirupa.com/t/is-there-a-data-dictionary-in-flash-flas/321311/1 "2011-04-16T06:28:52Z")

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I have been getting sporadic errors after deleting a symbol then recreating the symbol and making a past used instance name.  
Sure my current workaround is to use changing the name by adding an extra letter. Eg if instance GreenHill of symbol GreenHill, causes a compiler error  
I now use instance GreenHillB of symbol GreenHill.  
//  
To check that this is a real issue and not me having left some instance lying around, I have deleted all my symbols in (a backup version) then created one with a new symbol GreenHill and Instance GreenHill, and the problem persists.  
//  
So my guess is a data dictionary or PCHs of some form are to blame.  
//  
So is there anyway to flush the system of these things?
