# Isometric Game Engine

**URL:** <https://forum.kirupa.com/t/isometric-game-engine/165975>\
**Category:** design\
**Created:** [October 15, 2005, 7:34pm UTC](https://forum.kirupa.com/t/isometric-game-engine/165975 "2005-10-15T19:34:16Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![everpixel](https://avatars.discourse-cdn.com/v4/letter/e/f07891/32.png) [@everpixel](https://forum.kirupa.com/u/everpixel)\
**Post date:** [October 15, 2005, 7:34pm UTC](https://forum.kirupa.com/t/isometric-game-engine/165975/1 "2005-10-15T19:34:16Z")

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I am working on setting up a multiplayer RPG and I’ve gotten a lot accomplished with testing different methods of tiles creation and movement and this is what I got so far. C&C is welcomed…  
[Link](http://www.quidev.com/Victory.html)

EDIT:  
Q: Northwest  
W: North  
E: Northeast  
A: West  
D: East  
Z: Southwest  
X: South  
C: Southeast
