# Isometric jump physics

**URL:** <https://forum.kirupa.com/t/isometric-jump-physics/212186>\
**Category:** Uncategorized\
**Created:** [January 9, 2007, 4:30am UTC](https://forum.kirupa.com/t/isometric-jump-physics/212186 "2007-01-09T04:30:51Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![dvwatkins](https://avatars.discourse-cdn.com/v4/letter/d/f6c823/32.png) [@dvwatkins](https://forum.kirupa.com/u/dvwatkins)\
**Post date:** [January 9, 2007, 4:30am UTC](https://forum.kirupa.com/t/isometric-jump-physics/212186/1 "2007-01-09T04:30:51Z")

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Im trying to figure out how to control jump physics in a 3d isometric environment. Im basically looking for the same type of movement as in mario rpg. All the jump physics tutorials i can find are for 2d. im trying to figure out how to do it in a 3d environment. I’ve gotten the basica 2d/3d movement such as walking and climbing ladders, but the jumping i can’t figure out without it looking wierd.
