# Isometric rotating height map experiment

**URL:** <https://forum.kirupa.com/t/isometric-rotating-height-map-experiment/243234>\
**Category:** open source\
**Created:** [November 4, 2007, 9:41pm UTC](https://forum.kirupa.com/t/isometric-rotating-height-map-experiment/243234 "2007-11-04T21:41:01Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Tesseract](https://avatars.discourse-cdn.com/v4/letter/t/bb73d2/32.png) [@Tesseract](https://forum.kirupa.com/u/Tesseract)\
**Post date:** [November 4, 2007, 9:41pm UTC](https://forum.kirupa.com/t/isometric-rotating-height-map-experiment/243234/1 "2007-11-04T21:41:01Z")

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Hi all

An experiment I have been working on has just hit the point where I feel comfortable showing it off: A rotate-able 3d-ish chunk of terrain, created using Perlin noise and the threshold capabilities of the BitmapData object.

[Viddy it here](http://www.eccesignum.org/flash/scorched/071104/).

Warning: In its present incarnation it is something of a processor hog.

Code to follow, after cleanup and performance optimization. I look forward to critiques and comments.
