# Isometric tiling issue

**URL:** <https://forum.kirupa.com/t/isometric-tiling-issue/329943>\
**Category:** Uncategorized\
**Created:** [November 10, 2012, 10:45pm UTC](https://forum.kirupa.com/t/isometric-tiling-issue/329943 "2012-11-10T22:45:59Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Michael\_Yager](https://avatars.discourse-cdn.com/v4/letter/m/dc4da7/32.png) [@Michael\_Yager](https://forum.kirupa.com/u/Michael_Yager)\
**Post date:** [November 10, 2012, 10:45pm UTC](https://forum.kirupa.com/t/isometric-tiling-issue/329943/1 "2012-11-10T22:45:59Z")

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I have a real mystery here… I just redid my ISO tiling code from what I use to use. When tiling an ISO map this here should work… Here is the tile… ![](http://designermichael.com/share/grassTileSmall1.png) Here is the important parts of the code… //Game tile size private var tileSizeX:int = 90; private var tileSizeY:int = 46; newTile.x = (Col-Row) \* (tileSizeX / 2); newTile.y = (Col+Row) \* (tileSizeY / 2); ![](http://designermichael.com/share/formula1.png) But, in reality this is actually what displays correctly… Notice the +1 added to the horizontal. newTile.x = (Col-Row) \* (tileSizeX / 2 + 1); newTile.y = (Col+Row) \* (tileSizeY / 2); ![](http://designermichael.com/share/formula2.png)
